Simultaneously, monsters of Earth begin attacking cities across the globe as a result of crystals growing on the ground. Unleashed takes place twenty years after Godzilla: Save the Earth, beginning when a meteor shower causes climate shifts and earthquakes. In Story Mode, the Atragon appears multiple times throughout but due to the personal attitude of its Admiral, it will attack regardless of actions or faction. Destruction of crystals and use of Power Surges and Critical Mass can also affect military attitude towards certain monsters. The same goes for Alien monsters and the Vortaak. For example Global Defense Force monsters will be attacked by humans if they go out their way to destroy human buildings and military units being on the same side. Monsters are attacked on differing circumstances. Both will attack certain monsters each time. In multiplayer mode, the Surges are obtained by destroying Surge Crystals that pop up in the environment.Īlong with destructible environments, Earth's Military or the Vortaak's Forces are present, depending on the arena/city. In the single player Story Mode, multiple Power Surges can be collected through defeating an enemy monster afflicted with the Surge. Before the Surge is over, monsters can release a powerful shockwave attack. Others can improve and damage others like Radiation Surge that improves health regeneration while impairing that of nearby monsters. They can also decrease abilities like Shield Surge, which increases defense while slowing movement. Surges increase certain traits, like for example the Fire Surge increases damage dealt and Speed Surge increases speed. Monsters can also use one of seven "Power Surges", which are temporary abilities that can be used only once per battle, per monster. Rage Mode from the previous games is absent, but monsters can achieve "Critical Mass" by destroying the energy crystals found in arenas, which causes them to temporarily increase in size, glow red (similar looking to Burning Godzilla from Godzilla vs. Weapon and beam attacks also return, but are much less powerful and do not lock on, although they can be sustained for much longer periods of time. Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects, and throw them. Movement is done by the analog stick on the Nunchuk, and flicking it upwards allows players to jump. Basic punch and kick attacks are through the A and B buttons while more powerful and aggressive strikes require swinging of the remote up, down or sideways while pressing A and/or B. While the PS2 version involves only button presses, the Wii version uses a combination of button presses and physically moving the Wii Remote and Nunchuk. Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters at a time, with or without teams.
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