![]() Even if we change the units that we see, the blender unit will still be used under the hood. A blender unit is an internal unit that calculations will be based on. But that is only true if we stick to the default unit settings. One could say that 1 blender unit is equal to 1 meter. Remember the "none" option as a unit system. The units are not used in any calculations. However, no settings in the Units section will change how Blender works in any way. That is the bulk of how to set the units that we will see in the interface. Related content: How and why do we apply scale in Blender? If an object scale is not set to 1.0 on all axis the measurements will not be correct. ![]() There is one more thing that we need to keep in mind. Essentially Blenders video editor.įor any of these, we can also set "adaptive" This means that Blender will display the unit that makes the most sense for the scale of any distance. Likewise, time is used in Blenders animation system and in the Video Sequence Editor. ![]() Mass may not be obvious in a 3D program but it is used to calculate simulations. The length unit is probably the primary reason to choose a unit system but the units for rotation, mass and time also have their place. Meters, centimeters, millimeters and so on. For each type of measurement we have the usual increments. The only thing the unit system is doing is change what scale our values get in the interface.īelow the scene scale value, we can select the unit that will be used to view our measurements. The scene scale value will not have any effect on simulations. If we change the scene scale to 0.1 we will now see that our 1 meter turned into 0.1 meters. If this is set to 1 and we have the metric system, 1 meter will be viewed as 1 meter. It will just change the numbers that we see. The relation between objects in our scene will always be the same. This slider is basically a multiplier of our units. If you are following along in Blender while reading this will be a bit easier to understand.Īfter the unit system, we have a unit scale. Let's go over the different settings in this unit section and see what options we have. We also have a setting that is labeled "none". In the properties panel under the scene tab, we also find the Units section where we can change what units Blender should use. Next, to the "edge length" setting we also got checkboxes to view face and edge angles as well as face area.īy default Blender measures using the metric system. The first, and most useful tool is already under our belt, but this image shows a bit more clearly where to find it. How units for measurement work in Blender However, there is more to the story, and we will dive deeper into Blenders measurement tools and add-ons through the rest of this article. That is a good start and I use the "edge length" setting in almost every project. Check the edge length checkbox to get the length of any selected edge in edit mode. There you will find a section called "Measurement". How to measure in Blender? To accurately measure in Blender, while in edit mode go to the overlay menu in the top right corner. Another huge topic that needs accurate measuring is architectural visualization and that is an area where Blender really shines. Blender has multiple tools to accurately measure distances and support for multiple units. You need it to be: "_ImportOBJ exact" without any additional stuff added to the end.Blender is first and foremost a software targeted at artists but sometimes you just want to build your house or some home DIY project and that is when measuring is important. The error message is coming from adding the. > Tried Max's "exact" trick."_ImportOBJ exact.htm" and "_ImportOBJ exact.js" Command files.but I get an error message. Scroll down to the bottom and set the Scale option there, set it to 1000. One way you can solve it would be to switch your MoI units to meters before you do the import, then switch it back to mm after you've done the import.Īnother solution would be to set the Blender option for scaling the output, the control for it is shown in the lower left area of the Blender window when you do the export. Or perhaps you are actually working in meters in Blender and not in mm like you think you were? But there is nothing in the OBJ spec that says that it should be in meters. It sounds like this could be a bug or quirk in the Blender OBJ exporter, it seems like it might be rescaling the output to be in meters units instead of just keeping the existing coordinates without any modification. ![]() That's for your "Box_2_subD_test.obj" file? I opened that file in several other applications like Rhino and Silo and get the same result as in MoI. > Blender test model is 430.0mm wide.but imports to MoI at 0.43mm. That option is only for OBJ export out from MoI, it doesn't have any effect for the SubD importer. I looked at the Import/Export options in MoI "OBJ options".scale factor is at "1".
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